Science expansion

All things considered the science tab needs some updating. Oddly enough, there is not a political science department, which could very well contain technologies for reducing the rate at which Force, Trade and Culture deteriorate. Labelled, perhaps, Gross, Complex and Fine projections respectively and working the same way as the current Footprint reduction technology.

Along the same lines, an Econimical research tree would make sense, with reductions to base construction costs as well as building upkeep, both in credits and knowledge for metascience.

Finally, I'd like to propose a science projection technology - that is to say, a way to have my current technologies to have some small effect on the included systems in my empire. Could be in the political science department, perhaps, and dependent in it's effectiveness on the difference in the cultures. I'm afraid that the current science formulas will have to be rewritten, though. If my understanding is correct, the current formula is as simple as:

T=B*X%

where T is total value, B is base and X is the total bonus from the sciences. This seems the simplest solution to me, at this point. Now if, say, I can project 5% of my science onto a system then with this formula X will need to be at least 2000% simply to prevent a reduction in stats. With a formula like:

T=B+B*(X%-100%)

there should be no such problem as the effect on the systems would be calculated as:

T(s)=B(s)+B(s)*M*(X%-100%)

where T(s) is total stat of a given system, B(s) is it's base stat and M is the extent to which one can project science on a given system.

I'm not very well-versed in matters like this, and so apologize in advance if my understanding of the formulas is flawed.