Manual:Empire Relationship

An empire relationship is the relationship between a major system and your empire. It governs how that system affects your empire's ability to project force further and also influences what kind of rewards your empire is getting from that system.

Enumerated
There are presently four empire relationships: A system can only be in one of these relationships and the best one is always chosen for you automatically.
 * Known - your empire has discovered this major system, you can study them
 * Occupied - your empire has overwhelmed the forces of this major system, it is under your control
 * Connected - your empire has a trade arrangement with this system, they are friendly to you
 * Included - your empire has assimilated this system, they are now a part of you

Effects
Known is the initial and, therefore, lowest-priority relationship. Every relationship includes the benefits of knowing about a system.

Occupation is kind of a "dead end" relationship. It has higher selection-priority than the Known relationship, lower priority than every other relationship, and none of its benefits or costs are inherited by any other relationship. An occupied system resists your military with all its might, draining your ability to affect further systems.

If a system can be Connected, that status will trump either Known or Occupied. All the benefits of being Known are also inherited by being Connected the effects of having been Occupied are replaced by the effects of being Connected. A connected system resists your military a little bit and, at the same time, increases your trade potential a little bit.

Inclusion is (at present) the ultimate relationship. An Included system will have all the benefits of being Connected (and therefore Known). In addition, all of its resources except for culture are considered to be a part of your system. An included system does not resist your military at all.

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