Talk:User Interface Streamlining/@comment-24.182.187.211-20151024105437

One thing that gets me a bit is that when looking at an investment management window you can still 'see' the tooltips generated from mousing over parts of the interface like footprint/land and so on that are behind the window. It'd be more ignorable except this makes it harder to, say, make tooltips to explain what things on the investment management window do! For instance there is no indication of what increasing the rank of an investment does anywhere in the game outside just trying it and finding out whoa, it makes the investment worth 100x more in every way. Provost kings and the goal settings could also use tooltips, although there's more information on how they work available at the moment so it's less confusing for the player.

The above comment could be done the way I've seen it done in Brazen Clicker - once you reach a certain level breakpoint in an investment, the cheap options like x10/100 could be replaced by 10M/100M and so on (hopefully a little slicker though in that the more expensive investments stay at the right edge instead of literally taking their place).